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Relighting Unreal Engine 4

Personal training ( 2019 )

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Final year Project/ Deceiver God

Student ( 2017-2018 )

Creation of the graphic charter, 2D Art concept, 3D realization of Hight/Low chara design and texturing as well as rigging and skinning. Realization of 2D concepts for the Environment Kit, production of textures under substance designer. Production of 3D props and texturing. 

Lighting and staging of the environment. Marketing creation.

3D : Maya, Z brush

2D : Photoshop 

Engine : Unreal Engine 4

Texturing : Photoshop / Substance

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Software

Crédit

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2017_12_28_Chara_horus
2017_12_28_Chara_seth
2017_12_02_concept_design_enviro
HNS_Matérials

Quentin Fourcade : Level arts, Environment modeling, FX, UI, Shaders, Props 3D, Concept art 2D.

Web Site : http://qfourcade.wixsite.com/portfolio

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Bosi Cheng : Level art FTUE, Modélisation Chara " SETH" highpoly et retopo, Animation FPS/TPS intégration.

Web Site: https://www.artstation.com/bosicheng

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Dontnod Entertainment / Vampyr

Professional ( 2017 )

Creation of graphic, 2D/3D, debug and optimization assets (objects, textures, collision) on the Vampyr project. 

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http://www.vampyr-game.com/fr

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Software

3D : 3DS max, Z brush

2D : Photoshop / NDO

Engine : Unreal Engine 4

Texturing : Photoshop / Substance

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Environment 3D / Eden fall

Student ( 2017 )

Realization of 3D props for the fourth year project.

Modeling, texturing under painter, creation of an alien substance to achieve varied and fast decals. Reuse of the texture in painter. Creation of all the alien assets of the project.

I also set up the setup of the organic animated elements (rigging + skinning)

Software

3D : Maya, Zbrush

2D : Photoshop

Moteur : Unreal Engine 4

Texturing : Substance ( designer et painter ) 

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Brainbug Studio / Boomiz

Professional ( 2015 - 2017 )

Realization of 2D concepts and color searches for buildings, Fxs, missiles and for various elements related to the environment and the game interface. 3D asset modeling, UV unfolding and texturing in Photoshop. Realization of marketing and ingame artwork. Unity integration.

Software

3D : Maya 

2D : Photoshop

Engine : Unity

Texturing : Photoshop (painting)

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Screen ingame
Screen ingame
Screen ingame
Factory
geolab
Cover facebook
Ecran de chargement
Cloud background

Environment 3D Unreal Engine 4 

Student ( decembre 2016 )

The project consisted in dressing a Level Design provided by a Game designer. We had two days to develop the project's graphic charter and concepts before embarking on 3D production. On this project, I discovered pinched substance and EU4. The duration of the project was two months.

Software

3D : Maya 

2D : Photoshop

Engine : Unreal Engine 4

Texturing : Substance painter

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Wireframe
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Props_01
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Environment 3D Unity

Student ( novembre 2016 )

The project consisted in creating a modular corridor (corridor, crossroads, bends...). The design and atmosphere were free. Modeling performed on 3DS Max, UV unfolding with UV layout and texturing in Photoshop.  The project lasted about a little over a month.

Software

3D : 3DS MAX 

2D : Photoshop

Engine : Unity

Texturing : Photoshop  (painting)

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Project 2D and 3D Unity

Student ( 2015 )

We had to design for this project a 3D vertical citadel that could be played on Unity. We had to develop and invent a whole universe (main and secondary characters, backstory). A historical period was imposed. The choice of civilization and culture was free.

Software

3D : Maya 

2D : Photoshop / krita

Engine : Unity

Texturing : Photoshop

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